Release: Final Update for Summer Sherbert Demo is now available!

Hello Villagers!

The final new version of the Summer Sherbert demo has been released. This is a small update containing mostly crash and display fixes.

The next demo is due out in October. See you then!

To grab the demo you should head on over to the download page.

Improved

  • Added a slight input delay when opening letters to prevent immediately dismissing it without reading
  • Toggling off Full Screen now returns the display to the default settings you started with

Fixed

  • Fixed a crash in the library
  • Fixed a crash related to end of day cleanup
  • Fixed occasional dialogue overlap

Release: Update for Summer Sherbert Demo is now available!

Hello Villagers!

A new version of the Summer Sherbert demo has been released. This is a small update containing a number of fixes and quick improvements based on your feedback.

To grab the demo you should head on over to the download page.

Improved

  • More intelligent ‘blockers’ have been added around exits and entrances to make them more obvious
  • Improved the “New Dialogue” icon
  • Increased the number of states in which it’s not possible to open the menu
    • This helps prevent some goofy situations and menu overlap
  • Fishing has been re-balanced so it’s not always a gimme
    • A more in-depth fishing balance is due out next release
  • Improved the overall look of some of the vegetable sprites
  • Changed placement of “helper text” on villagers to make them a bit more centered

Fixed

  • Fixed an issue where menus could open erroneously while writing feedback
  • Fixed helper icons incorrectly displaying on items you can’t interact with
  • Fixed issue where you couldn’t change journal pages with RB/LB on the gamepad
  • Fixed a number of layering issues
  • Fixed a number of typos in item descriptions

Release: Summer Sherbert Demo is now available!

Hello Villagers!

I’m very excited to announce that the latest Village Monsters demo – code named Summer Sherbert – has been released.

To grab the demo you should head on over to the download page.

It’s been about three months since the last demo, and as usual there have been too many changes to list in one blog post. This is also the first publicly available demo since last October, so for a lot of you the game will feel very different.

First up, a few key details:

  • This is still pre-release software. The final version is coming out next Spring, so until then you should expect a great deal of missing features and bugs.
  • The demo is limited to three days (village time). Think of it like a weekend vacation.
  • There’s no saving yet, and many progression features (like buying a home) are disabled in the demo.

Make sense? Cool. Here’s what else you can do in this new version…

Kindle new friendships

The most important part of any village are its villagers – and this one is no different. Make new friends by talking with these monstrous villagers throughout the day. Each one has their own distinct personality, relationships, hobbies, and schedule that they follow. Get to know them all!

Start a new hobby

What better way to start your new relaxing life then by picking up a hobby?

Hunt for critters out in the wild and catch them with your net. Go fishing in the ocean or in one of the many ponds and rivers. Dig for treasures, then sell your findings for big profits or donate them to the library.

Enjoy a dynamic world

The world truly changes as the day goes by. Certain flowers wake up with the sun – other plants go to sleep. Villagers follow a simple schedule and have new things to talk about. Morning fog makes way to afternoon sun.

Go exploring, find secrets!

From beaches to forests and graveyards to farms, there’s a lot to see outside the village.

You’ll never need to worry about enemies or stamina, so grab a comfy pair of boots and get exploring! Each area has secrets worth uncovering, and knowing what to look for might even help you in the final game.

Building a Village, 07/20/2018 – Words Words Words

Hello Villagers!

New demo coming July 30th!

I’ve got big news to share! The next demo of Village Monsters – code name Summer Sherbet – is coming out on July 30th. And for the first time since last year this demo will be made available to everybody!

I’ve been working my butt off on this release since the end of spring, and it is by far the biggest and best demo yet. I hope you’ll all enjoy this little slice of village life at the end of July!

Onto the dev log!

Just Say the Word

It’s one thing to write a bunch of words. It’s quite another to actually implement them in the game.

The majority of the past two weeks has been spent adding dialogue to the game and making sure it looks and reads correctly. It’s quite a bit of busy work, but it’s also had benefits as it turns out some lines that seemed fine in my editor didn’t have the same impact when spoken by the villager.

I’ve done as much editing as I have implementing, and I think that’s a good thing.

Reading Rainbow

Speaking of words: bookcases can now be interacted with! Have fun browsing hundreds of titles.

Foraging

Foraging has been in the game for a long while now – in fact, it was one of the very first features I created – but it’s always been a silly little placeholder system that wasn’t very interesting. Until now.

Each season now brings its own thematically appropriate items to forage. Similarly, the items you can find in each part of the world are now different – you can find mushrooms in the forest, seashells on the beach, and vegetables at the farm.

Foraged items are also far less predictable in where and how often they grow, so you’ll have to do some exploring if you want to make a hobby out of it.

Camera Woes

I really, really hate dealing with camera issues. You’re probably thinking, “It’s a 2D game – what camera?”, but when it comes to pixel art you need to make sure you can scale your display without any kind of distortion or weird looking pixels.

This past week I ran into a doozy of a problem with scaling the UI, but there was a silver lining: the fix ended up solving a whole crop of other bugs. If you’ve experienced UI issues with past releases (such as the dialogue box disappearing, or the clock display getting cut off), then you’ll be happy to know these are now fixed.

There’s also a very real chance I introduced a host of other camera bugs. I think I must have broken a cursed camera when I was a kid.

Long Weekend

Unlike past demos, Summer Sherbet is not unlimited. You have just three days to get to know the village and its surroundings, so make ’em count!

There’s at least one more dev log coming next week followed by a weighty patch list just prior to release. I’m so pumped for people to play this demo, so I’m going to stop writing these words immediately and get back to work.

Building a Village, 07/01/2018 – Fishtincts

Hello Villagers!

Welcome to another weekly developer diary of Village Monsters. It’s been a productive week over here at Village Monsters HQ. Maybe it’s because my area has escaped the heat that as seemingly conquered the rest of the world. Maybe it’s because my new developer pipeline is really starting to shine.

Maybe I just had a lot more Red Bull than usual. I don’t rightly know, but I’m sure I shouldn’t question it. Let’s take a peek!

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