Village Monsters – Alpha 2.1 Release

Oof, that’ll teach me to make a bunch of changes on a release day.

It’s obvious now that Alpha 2 needed much more thorough testing of the last-minute changes; many of you have reported crashes and other problems that are preventing you from even playing.

I was able to fix the majority of them and I’ve placed a new patched version of the game – Alpha 2.1 – in your download portal for you to grab. You’ll also get a new email if you’ve downloaded it already.

I’m such an idiot, and I’m really very sorry for releasing such a sloppy version of the game out there. I knew I was taking a risk in making changes so soon to release, and it clearly was not the right move.

I’ve learned my lesson – expect more stable releases in the future.

Alpha 2.1 Fixes

  • Fixed a crash related to a door in the player’s house
  • Fixed a crash related to the vending machine
  • Fixed a crash related to the journal’s Mystery section
  • Fixed a crash related to leaving the vacant house
  • Fixed a crash related to music on the 3rd day
  • Adjusted animations to the player character when the day ends
  • Fixed an issue with ‘freezing’ the character if you attempt to place furniture outside
  • Adjusted the draw distance to see less pop-in, especially with trees
  • Fixed a transparency issue with Bottes’ dialogue in the general store
  • The bed in Boros’ house has been fixed (again)
  • Boros’ hello box has been adjusted
  • A linebreak in the Castled Cake description has been fixed

Village Monsters – Alpha 2 Release Notes

Here it is! The first Village Monsters demo of the post-Kickstarter era.

It’s called Alpha 2, and it’s hopefully a big improvement on Alpha 1.

If you’re a Kickstarter backer that has pledged $25 or above you should be getting an email soon with instructions on how to download it.

If you don’t fall in that category but still want to grab the latest demo then keep an eye out later this week for some news there.

As always, you can send feedback via the in-game feedback system, or to my email, or to my Twitter. I read it all, so send as much as you want!

Now let’s look at the big list of changes…

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On Alpha 2, Too

We’re barreling toward the first release of the post-Kickstarter demo of Village Monsters, so I wanted to take some time to talk about what that means.

First, the release date: Alpha 2 will be made available on December 11th, 2017!

Following Alpha 2 will be several Feedback Releases which will come out between the 11th and the end of December.

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Development Diary – Improving on graphics, fishing, and sounds

I’m still having trouble getting my sea legs, assuming “sea legs” means making time for regular updates! I don’t think anyone has ever used the phrase like that before, but I’m nothing if not a pioneer!

Anyway, it’s still technically the weekend, so I’m not late yet. There’s a lot to talk about, so let’s dig into this week’s Village Monsters Developer Diary!

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Village Monsters has Launched on Kickstarter!

Help Me Build a Village

Oh, hello there! Village Monsters is now live on Kickstarter!

Nearly nine months ago to the day I quit my job to create games. When I left I was excited and nervous and happy and anxious – and these are all the same emotions I feel today!

I’m having the time of my life doing this. This Kickstarter represents the first opportunity to make this new life sustainable, but there’s plenty of cool things coming down the road. I want to thank everyone who has joined me along for the ride!

Let’s go make a game, yeah?

Village Monsters Alpha 1.02 – Out Now!

Happy Waning Gibbous, Y’all

No full moon? Big deal! I can release a new demo whenever I want, and that’s exactly what I’ve done!

Ok, so this is just Alpha 1.02 which contains the core features of Alpha 1 + some extra bugfixing, polish, and even a few new features

Go download it!

As with Alpha 1, it comes with the usual warnings: there’s plenty of missing content, placeholder features, bugs, and more. However! The game has reached a level of stability and features that I feel comfortable graduating it from Pre-Alpha to Alpha

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Development Diary – Kickstarter, New Village Construction, and a Dynamic Camera

Hello monster friends!

It’s the weekend, and that means another edition of the Village Monsters Dev Diary Digest (VMD3)

Today’s update is both late and briefer than usual, but I hope i have a good excuse: with PAX being this week and the Alpha 1 release next week, I’m already pretty dang busy. But then last week, I had to make another major announcement.

Village Monsters will be coming to Kickstarter on September 12th. That’s less than 3 weeks away! I’m psyched. I’m nervous. I’m excited. I’m nervous. I can’t wait for you to see what I’m cooking up

Well, that’s enough preamble – let’s just get onto it!

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