Sprint 6 – Precedent’s Day – Plan

Sprint 6 – Precedent’s Day – Plan

Judge, from Ace Attorney

PRECEDENT’S DAY

Week of February 19th, 2017

WARP DOGS’ CORP LOGS

  • The state of our WARP CORP continues to hold steady at ~really god damned good~
  • The Extinction-Level-Event (ELE) is holding steady at ~50 weeks away. Outrageous!

Nothin’ but good vibes over here at Warp Corp HQ. Cash outflow continues to be properly maintained and work is progressing at a good clip. Hard to ask for much better than that!

These next couple weeks will really test my ability to stay focused amid some Really Cool Stuff happening in the background; In less than 2 weeks the Nintendo Switch will be in my hands. In preparation I’ve been working every day so that I can feel better justified at taking a ‘vacation’ of sorts to enjoy the Switch – and Zelda.

Staying motivated and focused when you’re your own boss is an interesting thing. It’s at once difficult and also the easiest thing in the world.

SPRINT GOALS

Late last night I implemented an entirely new collision system. You don’t need to know a lot about game development to understand that a collision system is a big deal in any video game. Much of this week will be spent iterating over it and making it even better.

Beyond that, we’ve just expanded beyond the initial village into lands beyond. Work will also continue on expanding ever further, and ensuring that all the game’s various systems and variables can keep track.

I’d also love to nail down a working prototype of fishing, the next major hobby to be implemented in Village Monsters

As always, you can check my progress throughout the week by looking at the change log

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