Sprint 18 – Why Not Both?


Week of May 14th, 2017


  • The state of our WARP CORP continues to hold steady at ~doin’ fine~
  • The Extinction-Level-Event (ELE) is holding steady at ~39 weeks away. Rad!

I’m trying something new! That’s what working for yourself allows for, yeah? Pivots, baby!

Truth is, I was spending more time than I wanted to on these planning and retrospective posts. I mean, ok, it wasn’t that much time, but it was always something I kept putting off and putting off, and then when I actually did do it I always half-assed it.

I won’t get rid of the concept entirely because I think it’s important to my psuedo-agile approach, but I am combining the two. This new thing will go out each Sunday (except for, uh, this first one?) and it’ll look exactly like the Planning posts with the addition of a Show & Tell section. I’ll also try to weave in last week’s successes (and many failures) into the Goals. Ok, cool? Cool!

Not much to report on the biz side of things. The prototype release Flower has been out for about a week now, which is rad! Everything else is on schedule.


The latest prototype contains two hobbies – critter hunting, and fishing. Since the start I always envisioned three primary hobbies, and this week marks progress in that 3rd one: archaeology!

This’ll be the most involved of the hobbies, and includes things like digging up jewels, finding treasure maps and clues leading to even greater treasure, finding the remains of long-dead ancient creatures…there’s a lot!

More importantly, this hobby has the most ties with other systems of the game – like seeding the ground with things to dig up each new day, or adding new quests to the Compendium if you dig up a map, and so on. As such, focusing on something like digging will end up improving a whole lot of systems as I work through them all – it’s like five or six birds with one stone!


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