Village Monsters Summer Demo – Feedback Release 1

Last week I released the first public Village Monsters demo in quite some time. The response has thus far been fantastic.

As usual, the release of a new demo always results in at least update. I’ve dubbed these Feedback Releases, and I’m happy to announce it’s now available! Download links and patch notes below.

DOWNLOAD: https://josh-bossie.itch.io/village-monsters#download

DISCORD: discord.gg/m5DEqsz

New

  • MAJOR: Added the Odd Jobs board near town hall. This board lists requests (in the form of minigames) from villagers. Completing them earns you silver and increased friendship with said villager
    • One job is available each day
    • Valentine needs help weeding his fields
    • Dr. Klaus is looking for a new test subject for… something
  • MAJOR: Implemented a refined new lighting system
    • Lighting color at night has been altered for a more cozy feel
    • Overlapping lighting will no longer appear as discrete circles
    • Artificial lighting now only pops when the transition to night lighting is finished
    • Interior lighting should now be more even
  • MAJOR: Changed the “Music Toggle” option in the system menu to a music level changer. You can change volume levels of background sounds from 0% to 100% (Default: 40%)
  • ULTRA-MEGA MAJOR: Tamed critters can now follow you on your adventures
    • You can only have one follower at a time and it may be especially prone to bugs
  • EXPERIMENTAL: Music will no longer restart upon entering a new area and is instead one continuous track.
    • It’s hard to explain and should be more obvious in-game. The upshot is you’ll be able to experience the entire track more easily and you won’t get sick of the first 30sec of a song if you frequent the same area a lot
  • Added a number of new fish and bugs to the demo spawn tables

Improved

  • MAJOR: Vastly improved gamepad movement by tweaking deadzone
  • MAJOR: Adjusted initial volume levels to be slightly less jarring
  • Increased player movement to be slightly faster than before
  • Modified intro message to be less obtrusive to your first moments with the game
  • Adjusted Edmund’s schedule so that there’s a greater chance of bumping into him in the demo
  • Also improved Edmund’s sprite and portrait
  • Added and improved some snippets of dialogue to encourage folks to check out the shrine south of town
  • Made some big changes to Pioneer Square’s layout
  • Added some inspect text to locked doors to make it more obvious that they are indeed locked
  • Reworked some of Gully Raine’s dialogue (the weatherman) to make his forecasts a bit more clear
  • Adjusted the trophy background to make it more readable in all resolutions
  • Made it a bit easier to catch critters by adjusting collision of your net
  • Added pleasing click sounds to every Journal list
  • Slightly lowered pause between a trophy showing up and being able to click through it

Fixed

  • MAJOR: Fixed crash related to butterflies fleeing
  • MAJOR: Fixed crash when attempting to “Sell All Junk” to Pishky
  • Added proper “blocking” to the very first room to prevent strange overlap
  • Corrected the price of the homestead deed
  • Fixed schedule placements for Tarn and Taswell
  • Fixed collision for pool table
  • Fixed an incorrect doorway issue in town hall
  • Fixed sprite issues when facing west while swinging your bug net
  • Stopped animating when standing still while stalking
  • Corrected a large number of truly embarrassing typos
    • A larger number of equally embarrassing typos still exist, though

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