No preamble today! Let’s talk updates. But first:
A Brief Message about COVID-19 From Our Founder & CEO
It stinks and I hate it.
What’s New and What’s Next?
Since my last post here I’ve put out a number of updates for Village Monsters. The latest & greatest is v0.65.0 which you can read all about here. There’s too many changes to list here, but highlights include:
- Vast improvements to game feel
- New features related to treasure hunting, villager mail, critter catching, weather, effects, and more
- Lots of bugfixes
- Graphics & UI improvements
That version number isn’t just for show – I really do believe the game is about 65% of the way finished. The good news is that this means I’m on track for v1.0 to be ready by this fall.
The next upcoming release – v0.70 – will be focused on expanding existing features. While many of the previous updates have added new features, this one will try to expand on what’s already there.
For example, you’ve been able to grow a mushroom garden since release, but the ‘shroom system is shallow and needs a lot of work before it can be considered finished. Many of the features in the game right now fall into this category which is why I want to spend an entire release making these shallow features… well, deep!
This update is scheduled to release in early April.
The version after that (v0.75?) will be all about customization – new looks / gender for the player, better house and village personalization, critter customization (like hats?!), and so on. This one is scheduled for late April or Early May.
As always, each update brings with it a host of improvements to the art and graphics of the game. You folks are some of my longest supporters, so I don’t need to tell you how weak my art has been. I’d like to think I’ve improving with each update, but I’m not so naive to think my job is done!
I’ll continue polishing pixels with each new release.
…And That’s It
Listen, there’s no use pretending there aren’t a million more important things to pay attention to than some dumb indie game. I feel foolish for even wasting the bandwidth sending a Kickstarter update. I tried to keep it this short and sweet, and if you made it this far then I want to say thanks.
We’ll get through this, villagers. Stay safe, keep cozy, and have fun!