Sprint 16 – It’s Not Built For Shoes – Planning


Week of April 30th, 2017


  • The state of our WARP CORP continues to hold steady at ~pretty ok~
  • The Extinction-Level-Event (ELE) is holding steady at ~41 weeks away. Rad!

Not much new to add on this front – money is continuing to be spent, but not too much. We still have just under a year to figure this stuff out, and I’m still feeling confident we will.

For the first time in like a decade we’re getting a tax return back, and its substantial enough to make a blip on the ol’ WARP CORP charts above. That’ll come some in the summer. Between that, various retirement accounts and other sources of income, I think I’ll be able to keep on trucking until an eventual plea for money in the form of a Kickstarter. Ah, but before that I need a game worth backing, right? Well stop making me type this and let me get back to it!


I have a few different analysis-related goals this week. I’d like to get together a “Lore Bible” of sorts – for myself! I’m picturing an Excel sheet of sorts that lists every character, their personality, relationships, places in the world, and so on.

I’d also like to finish up the public roadmap that I’ll be sharing over Trello – I’m committing to getting that out this week, actually, so look forward to that.

On the coding front the plan is to continue with ‘core loop’ items. This week I’ll definitely focus on player housing including furniture placement, upgrades, and lots more. Finally finally, I’d like a more robust dialog system (one fed via an external file instead of the hardcoded version I have now)

So, could be a busy week. Let’s get to it.

Sprint 15 – April Showers – Retrospective

Hurry up and announce a Pikmin game for Switch already


Week of April 23rd, 2017


It was another good week. I’m switching some things up on both the development and story fronts.

I’d like to make my development even more open than it already is. To this end, I’m moving off of KanbanFlow and back to Trello which has more robust ways of sharing things. The idea is to make my entire roadmap public so that you can look at what’s implemented, what’s coming up, and you even vote on things you think are most important.

Here’ s a lil preview:

On the story side of things I’ve been rethinking some of the themes and overall tone I’m going to explore. Nothing much I can talk about now, but in short: things are going to be more fun and less gloomy.

More to share soon!