Browsed by
Category: Project Management

PRE-SPRINT 13 – YEAR OF THE SWITCH – RETROSPECTIVE

PRE-SPRINT 13 – YEAR OF THE SWITCH – RETROSPECTIVE

YEAR OF THE SWITCH

Week of January 1st, 2017

OVERVIEW

What a good week. First, I had a ton of success in learning GameMaker and porting old code and concepts over to it. I had been worried that I wouldn’t ‘jive’ with the GameMaker Language or GMS in general, but I genuinely love it and find it really interesting and easy to work with

As promised, this time I have actual GIFs to share again, so you know things are going great 🙂

This was my 2nd-to-last week at work, and was also the first chance I had to tell my coworkers I was leaving. As was expected, it was crushingly melancholy. I’ve said this a few times, but it would be so much easier if I was leaving my job for another job, or if I was leaving because I hated my boss or my coworkers or whatever.

But I don’t! I love them all. They were all so supportive and genuinely interested in what I was doing, and it’s making leaving even harder.

I also now know more than ever that I’m making the right move. What remains is one last workweek – 5 days more days of ties and commutes and Outlook. After that? Well…

…guess we’ll find out

HIGHLIGHTS

  • Learned a ton in GameMaker. I seriously learned more in these last 7 days then the last 7 years previous
  • Discovered a new user of MindMaps: Using it to create a Product Map of sorts.
  • Did a lot of coding, adding in basic movement, dialog, and a tileset I had created long ago
  • Continued to use tools and processes such as Pomodoros and KanbanFlow

LOWLIGHTS

  • Really none, other than the sadness of my transition

SHOW & TELL

PRE-SPRINT 13 – YEAR OF THE SWITCH – PLANNING

PRE-SPRINT 13 – YEAR OF THE SWITCH – PLANNING

YEAR OF THE SWITCH

Week of January 1st, 2017

WARP DOGS’ CORP LOGS

  • The state of our WARP CORP has increased to ~otherworldly~
  • The Extinction-Level-Event (ELE) has been pushed back to 34 weeks away. A new record!

New year, new life. This is the year I make the big switch.

Each year I try to make some semblance of resolutions – lose weight, read more books, that type of thing – but this year it all feels so much more intense. It’s like I really got to mean them this time, you know? There’s some magic to big decisions, and I’m hoping some of it rubs off on these resolutions.

Anyway. Enough of that wishy-washy stuff. Resolutions for me are as follows:

  • Have a Kickstartable by December 31st
  • Adopt the slogan, “Let’s do our best today”
  • Start a “gratitude journal” to remind me what matters in life
  • Practice mindfulness, whatever that means for me
  • Lose 80 pounds
  • Oh, and celebrate the insanely good vibes about video games

SPRINT GOALS

Last sprint I committed to GameMaker Studio for my game’s engine. This sprint, I’ll work on learning all the ins and outs of GMS while also porting over my Lua code. I’ve said this a few times already with little success, but I really and sincerely hope to have much more to share at the end of this sprint

On the non-coding front, I plan to continue iterating over the various mind maps and other analysis artifacts in prep for the big day. I want to be laser-focused and dialed in and all those other cliches the very day I quit, and to do that I need to have the full breadth of analysis completed and ready to go.

Beyond that, I hope to use these last 2 weeks of relative stability to help out the more foundational aspects of my move – budgets, getting health care sorted out, working on my writing, that kind of thing. These are aspects that will become harder to focus on as the anxiety of my move sinks in, so it’s important to figure it out now.

That’s it for now. Let’s do our best today, ok?

PRE-SPRINT 12 – MERRY QUITMAS – RETROSPECTIVE

PRE-SPRINT 12 – MERRY QUITMAS – RETROSPECTIVE

MERRY QUITMAS

Week of December 25th, 2016

OVERVIEW

Well, it’s official, then. I’ve put my two weeks notice in. Quitmas has come and gone, and now all that remains is a two week limbo before things really hit the fan.

I’m excited. I’m nervous. I’m somehow both thrilled about how much money I saved + dismayed that I didn’t save more. It’s complicated.

In terms of laying a foundation this week could not have gone better. KanbanFlow has been fantastic and I’ve developed a real repeatable system almost overnight. I love it.

The decision to use GameMaker Studio was also an important one. I’ll begin learning the ins and outs in earnest and will hope to have some actual dev progress screenshots up.

MEGA-MONTH is officially over after tonight. As is 2016. The end of my employment and old life follow soon after that. Then…uh, well, then it’s onto something new. Exciting!

HIGHLIGHTS

  • Laid a fantastic foundation for work via KanbanFlow and Pomodoros in general
  • Set up a new YouTube channel, VGM Pomodoro, for both myself and the general public
  • Decided (officially!) to use GameMaker Studio for my development language
  • Continued to find success in focus and meditation, though the latter has also been putting me to sleep a bit too frequently
  • Played, beat, and analyzed Call of Duty: Infinite Warfare, Inside, and a few demoes
  • Christmas was rad!
  • Oh yeah, and I quit my job
  • MEGA-MONTH HAS BEEN SATIATED

LOWLIGHTS

  • Still no dev, but this is likely the last week for that to be the case
  • What is game…?
    • UPDATE: I dunno
      • UPDATE: TBD
PRE-SPRINT 12 – MERRY QUITMAS – PLANNING

PRE-SPRINT 12 – MERRY QUITMAS – PLANNING

MERRY QUITMAS

Week of December 25th, 2016

WARP DOGS’ CORP LOGS

  • The state of our WARP CORP is holding steady at almost freakishly strong
  • The Extinction-Level-Event (ELE) is holding steady at a remarkable 28 weeks away. Still unbelievable!

Not much to say at this point! Everything is happening so fast…this Friday is the day I put my 2-week notice in. I have a lot of thoughts on the matter – too complicated, too personal, and frankly too boring to share even here.

I will say this: I am grateful for the time I had with this job. I am very grateful for the time I had with my coworkers. I’m grateful for the money I was able to save up.

Most importantly, though, I’m grateful that I figured out things weren’t working before it was too late.

It’s hard not think of it in terms of one life ending and another beginning – cliches, but they feel true.

This is the last week of MEGA-MONTH. This is the final stretch, the last chance to cut spending and save as many pennies as I can find.

Let’s do it.

Thank you.

SPRINT GOALS

I usually list out multiple goals here, but this sprint has one major one:

  • Figure out which engine I’m using!

Since November I’m been futzing about with Love2d and Lua. I’ve flipped flop mightily on this, as while I love (pun intended) Love2d and Lua as a language, it’s not exactly future-proof. It runs on PC, Linux, and Mac, but what of console ports? What of support generally? Do I feel comfortable enough basing my entire life on a relatively unproven platform?

The other engine in contention is Gamemaker – specifically Gamemaker Studio. Why? Well, it’s an engine I know how to use. I feel pretty comfortable with it. And I know it’s proven with other commercial games – a huge point for me.

We’ll see. It seems like Gamemaker is the ‘obvious’ choice, and at this point I think I’ll need to be talked out of it to change my mind.

PRE-SPRINT 11 – CASE OF THE MONDAYS – RETROSPECTIVE

PRE-SPRINT 11 – CASE OF THE MONDAYS – RETROSPECTIVE

CASE OF THE MONDAYS

Week of December 18th, 2016

OVERVIEW

After months – like, literally months – of saying I was going to focus on (ironically) focus and concentration, I finally go around to doing it. And it’s been great! I’ve studied up and practiced meditation. I’ve re-incorporated the Pomodoro system, this time with some legit success.

The end result? I’m getting stuff done!

My work to improve concentration also yielded a surprising side benefit: I discovered a new tool called KanbanFlow. I have fairly specific requirements when it comes to workflow tools – as a single developer who loathes bloat, it’s hard to strike a balance between features I want and a bunch of crap I don’t.

KanbanFlow is wonderful. It’s everything I want and nothing I don’t. It’s free. It’s fast. It’s going to legitimately help me from here on out.

HIGHLIGHTS

  • Discovered KanbanFlow, a new tool to manage my work
  • Good work done on (mostly) keeping my blog updated and in running order
  • Began to find success in meditation, something I hope to use to improve focus, among other things
  • Finalized the pitch, which can now be found here
  • MEGA-MONTH CANNOT BE STOPPED

LOWLIGHTS

  • Still no dev, and contemplating a major engine change which may unfortunately set me back even more
  • What is game…?
    • UPDATE: I dunno

SHOW & TELL

PRE-SPRINT 11 – CASE OF THE MONDAYS – PLANNING

PRE-SPRINT 11 – CASE OF THE MONDAYS – PLANNING

CASE OF THE MONDAYS

Week of December 18th, 2016

WARP DOGS’ CORP LOGS

  • The state of our WARP CORP is almost freakishly strong after a last-minute push of savings
  • The Extinction-Level-Event (ELE) is now at an incredible 28 weeks away. Unbelievable!

MEGA-MONTH lumbers past the halfway mark and aims its way forward to the finish line. With two paychecks and a birthday under its belt, you would think its insatiable hunger would, indeed, be satiated, but the look in its eyes is anything but satisfied…

SPRINT GOALS

There’s less than two weeks until I give my two week notice. Assuming my math checks out, that leaves me with just under four weeks to prepare for a graceful and prepared exit.

Unlike previous attempts at sticking to a series of goals, I’ll instead just dump out a stream-of-consciousness about what I hope to accomplish between now and the end of the year

  • A fully realized ‘pitch’ of what this game actually is
  • Mind Maps!
    • Mind Maps for the various features, themes, and emotions of the game
    • Mind Maps for the various loops of the game
    • Mind Maps, generally
  • A social media presence that’s not super embarrassing
  • A final name, and probably a URL to go with it
    • Also maybe look into rules and standards about names
  • Comment and cleanup existing code
  • Do some “fun coding”
  • Document coding procedures to better iterate over them
  • Write more posts. Write more everything
  • Focus on focus
    • BUT SERIOUSLY THIS TIME
  • Read as much as I can
    • Books on games
    • Books on game design
    • Books on life
    • Books generally
  • Cleanup and prepare
  • Hangup pictures and other decorations
  • Think real hard about scope
  • Do more pixel art
  • Learn how to do pixel art generally
  • And much, much more

Time to get to it.