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Category: Retrospective

Pre-Sprint 8 – DAWN OF MEGA-MONTH – Retrospective

Pre-Sprint 8 – DAWN OF MEGA-MONTH – Retrospective

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DAWN OF MEGA-MONTH

Week of November 27th

Overview

The nice thing about sprints – really, one of the most defining things – is being able to  change gears quickly. After weeks of programming I essentially spent an entire week where I didn’t open up my IDE once…and it was the best decision I’ve made thus far.

An entire world poured out of my head, complete with a map, lore, context, and a whole bunch more. I can’t share a whole ton of it right now as it’s still being shaped into something coherent, but it’s rad.

Highlights

  • Sketched out a map across several mediums + had a bunch of fun
  • Came up with names and backgrounds for a lot of areas in-game
  • Brainstorming sessions went much better than expected
  • Incorporated much into ever-growing Evernote
  • MEGA-MONTH MARCHES EVER ON

Lowlights

  • Spent some more money I probably didn’t need to 🙁
  • Learned I’m still not an artist despite everything – oops
  • Ate too much

Show & Tell

map

2016-11-28-12_20_14-_map-v1-svg-inkscape

 

Pre-Sprint 6: Retrospective

Pre-Sprint 6: Retrospective

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No One Goal Should Have All That Power

Week of November 13th

Overview

I took a hard left turn this week – new operating system and almost a new language altogether. I then took a soft right turn as I switched back to Love2d but stayed on windows.

Now I’m bearing left slightly, I guess? I don’t know. This analogy is getting away from me, and I’m also incredibly late on posting this up, so I’m going to cut right to the “demo” and move on

Demo

game-maker

harder

Pre-Sprint #5: Retrospective

Pre-Sprint #5: Retrospective

The Lost Week

Week of November 6th

Overview

Well. This wasn’t a great week.

Lots of nonsense happened – from sudden manager departures to a very distracting election and much else beyond that.

I’m calling this a lost week. Not necessarily a bad week, but one in which much of my time was spent not working on my games or my business or really much of anything.

Still, I got quite a bit done. I’m really hopeful that this will be the week I finally get into a flow of sharing my thoughts on here and elsewhere, but it’s been over 5 weeks now of absolute failure so why should this be any different? We’ll see.

Highlights

+ Sold a camera! +$60 in the escape fund

+ May have found an extra $1,000 just “laying around” – fingers crossed it pans out

+ Added the concept of Power Goals – more to come on that in a later post

+ Added simple dog fetching, simple dog snoozing, and some cool stuff regarding zooming

+ Lots of ideas put to paper and then stored safe and sound in TFS

Lowlights

— Distracting election

— Distracting work

— Distracting housework

— Wore a bad pair of socks 🙁

Demo

peek-2016-11-12-15-52

peek-2016-11-12-21-17

peek-2016-11-12-13-51

Pre-Sprint 4: Retrospective

Pre-Sprint 4: Retrospective

Overview

Man, I got a *ton* done this sprint. Lots of dev work. Lots of porting previous prototypes into a more finalized design. Refactoring. A whole bunch!

Looking ahead, it seems likely that this sudden increased velocity will continue for a time, but can’t last forever. Still, I’m enjoying it while it lasts

Development

+ Added variable tail wagging animations

+ Created entities for dog and bugs

+ Added bugs. Like, flies, not coding bugs

+ Also added coding bugs

+ Then I added way more bugs

+ Implemented state system

+ Implemented new map

+ Basic physics

+ Created entity for human

+ Lots of refactoring!

+ Rudimentary day/night prototyping

Demo

peek-2016-11-04-20-56

peek-2016-11-05-19-04

sure

Pre-Sprint 3: Retrospective

Pre-Sprint 3: Retrospective

I’ll probably mix the format of this up from time to time, especially as I’m still firmly in the “pre-game” of sprint planning. So, let’s do this thing!

Overview

Sprint went well. Did a little bit of everything, from coding to design to art to my business itself. As I’ve said twice already these “pre-sprints” are going to be weird and disjointed, but that’s ok because it’s still progress.

Change Log

Coding

+ Made scaling crisper

+ Added portrait to dialog

+ Locked camera to map

+ Implement two additional monsters

+ Generally made the code far worse and hacky and terrible, and everyone hates it

Design

+ Puttered about with TFS

+ Designed several new monsters! See them below

+ Began reading The Art of Game Design

Demo

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green-ball-1 masked-ball bollywood

Pre-Sprint 2: Retrospective

Pre-Sprint 2: Retrospective

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It’s official: progress continues to be made! These additional stickies are proof.

Highlights

  • Even more coding! I had promised myself that I wouldn’t harp too much on the actual coding – mostly out of fear of burnout while I’m in this weird limbo stage. Still, I got a lot of good work done, including dialog boxes, sprinting, a dog (!), commands to the dog (!!!), a bunch of other stuff!
  • Transferring work to Visual Studios Team Services. I don’t use Visual Studios. I’m not part of a Team. And yet I’m finding these so-called ‘Services’ pretty useful. TFS / VSTS is a wonderful one-stop shop for my features and code. It’s free. It’s way overkill for a solo project, but it’s working for me
  • More work on design. Now that I have a basic framework sketched out ideas are flowing through me. I’ve wrote most of them down but I have plenty of stuff still floating around in my head that needs to be put to paper

Lowlights

  • Not as much work as I could have done given my free time – again!
  • A big issue was concentration. This is going to be a big issue as this progresses, as I’ll need to be able to focus and concentrate to be successful – again!
  • Not much else to talk about save for the above repeats.

Demo

Still nothing to share in the way of an actual .exe, but here’s a gif of borderline dog abuse

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