PRE-SPRINT-14 – IT’S REAL AND IT’S SPECTACULAR – RETROSPECTIVE

IT’S REAL AND IT’S SPECTACULAR

Week of January 8th, 2017

OVERVIEW

This is it, friends. This big ol’ life change no longer needs to be spoken of in future tense or hypotheticals – it’s real.

(and yeah, it’s spectacular)

The career is dead; long live the career.

All in all this sprint was absolutely wonderful. I was able to get some real good work done, and I even published the first were-release – it’s not very good, of course, but it exists.

Just the act of putting up a build helped bring my goals and ideas into sharp focus. I now have a great sense for what the next release (code named “Snow”) has in store, as well as some strategies for getting there.

This is the final “Pre-Sprint”. What starts tomorrow is Sprint 1, and we’ll keep chugging away until this thing is finished or the wheels come flying off going highway speed.

Thanks for following along

HIGHLIGHTS

  • The first official release has been, uh, released – no matter how rough, it’s impossible not to be proud of that
  • Lot of good work, like with a new text system, a very basic dog fetch, sea fly AI, and more
  • Oh, and I actually quit my job to dedicate my life to this new thing – guess that’s important?

LOWLIGHTS

  • Leaving work was incredibly melancholy. There are certainly some things I won’t miss, but those people? The people I sat with and worked with for 6 years? I miss them all terribly
  • Had some very frustrating Git moments in which I completely hosed my “master” branch seemingly by accident
    • Lesson learned? Treat master with a bit more respect and branch more often

SHOW & TELL

 

Pre-Sprint 4: Retrospective

Overview

Man, I got a *ton* done this sprint. Lots of dev work. Lots of porting previous prototypes into a more finalized design. Refactoring. A whole bunch!

Looking ahead, it seems likely that this sudden increased velocity will continue for a time, but can’t last forever. Still, I’m enjoying it while it lasts

Development

+ Added variable tail wagging animations

+ Created entities for dog and bugs

+ Added bugs. Like, flies, not coding bugs

+ Also added coding bugs

+ Then I added way more bugs

+ Implemented state system

+ Implemented new map

+ Basic physics

+ Created entity for human

+ Lots of refactoring!

+ Rudimentary day/night prototyping

Demo

peek-2016-11-04-20-56

peek-2016-11-05-19-04

sure

Pre-Sprint 3: Retrospective

I’ll probably mix the format of this up from time to time, especially as I’m still firmly in the “pre-game” of sprint planning. So, let’s do this thing!

Overview

Sprint went well. Did a little bit of everything, from coding to design to art to my business itself. As I’ve said twice already these “pre-sprints” are going to be weird and disjointed, but that’s ok because it’s still progress.

Change Log

Coding

+ Made scaling crisper

+ Added portrait to dialog

+ Locked camera to map

+ Implement two additional monsters

Generally made the code far worse and hacky and terrible, and everyone hates it

Design

Puttered about with TFS

+ Designed several new monsters! See them below

+ Began reading The Art of Game Design

Demo

well2

green-ball-1 masked-ball bollywood