We’re little over halfway through the Steam Winter Sale! You can still grab Village Monsters for 20% OFF between now and January 5th.
If it seems like there has been an endless stream of sales lately… well, that’s because there have been.
This is the 3rd major sale Village Monsters has been a part of since October. However, this is probably the last major Steam sale prior to Village Monsters hitting version 1.0 in Spring 2021, so I hope you take this opportunity to grab your copy.
The Journey to v1.0: The Pitstop to v0.90
Back in September I announced a major update that I was calling “The Living Lands”. I split off a small chunk of it for October’s big update, but I’ve been hard at work on the original scope of features ever since.
The update is big. So big, in fact, that I’m now comfortable labeling it version 0.90 – in other words, one of the last big releases before we hit the fabled v1.0.
So what’s coming? Well, here’s a partial list of things to get hyped for:
The promise of a “living, breathing world” finally realized
Exciting changes to the world triggered by the seasons, weather, and game progress
Village events and holidays, including tons of new visitors and event NPCs
More Village Restoration Projects and rewards for increasing your village level
Fleshed out lore and backstories, including many new Heart-to-Heart events
Villagers follow robust schedules which can include shopping, banter, and hobbies
New critters, fish, birds, butterflies, weather, treasures, wines, scrolls, cupcakes, and much more
Tons of new music, sound effects, and ambient noises
A boatload of bug fixes
The one downside of a big update is that it takes me a big amount of time of finish. But things are looking really good so far, and the plan is to release it in January. More on that (and a more proper dev diary) as we get closer.
That’s all for now! It’s been a good year for Village Monsters (and not much else), but I’m really looking forward to what’s coming in 2021. Hope everyone had a great holiday time, and I wish you all a happy new year!
This is a small technical update which upgrades the underlying engine of Village Monsters.
This release doesn’t include new features, but it should resolve a number of technical bugs and other oddities that have been discovered since the major release back in October.
Of particular note on users on Linux and Mac. An enormous number of fixes and improvements have been made to the engine for these platforms. If you’ve had problems on these platforms in the past (especially with regards to crashes, save problems, music problems, and more), then I encourage you to check the game out again.
Halloween is upon us, and what better way to celebrate than by staying inside and playing video games?
Village Monsters v0.81.0, also known as Bright Bonfires, is now available. It introduces real world holiday festivities (starting with Halloween, of course!), a brand new fishing mechanic, lots of bug fixes, and more.
To celebrate, Village Monsters is 25% off for the duration of the Halloween Sale!
The Halloween Event is now live in Village Monsters! This is a “real world” holiday that is not celebrated by the monsters themselves, but that won’t stop Jack, the Pun King Pumpking, from bringing the spooky festivities to town. Enjoy a number of Halloween-y graphics, music, items, and other fun things between now and November 2nd.
This update also lets me test a number of future features regarding real world and in-game holidays, so look forward to a much expanded version next month.
Added support for real world holidays
The first real world holiday is Halloween, celebrated between October 29th and November 2nd
Enjoy talking with sponsor of Halloween, Jack the Pun King, at his location in the town square
Certain Halloween-appropriate fish and critters will now spawn outside of their normal season during the Halloween event
Spooky ghosts, black ravens, and terrifying(ly cute) spiders spawn throughout the day
Special Halloween items have been added to the general store and bakery
New Halloween-y music replaces the standard town themes throughout the day
New Halloween-y weather patterns will now show up for the duration of the event
The lighting at night is now ~~extra spooky~~
Don’t care for Halloween? Talk to Pun King Jack to disable Halloween effects. Note you’ll need to do this each time you play the game during halloween days
The fishing minigame has been drastically overhauled to be both less tedious and more interesting.
Instead of waiting to mash the button when the marker is in the hit zone, you can now move the hit zone freely and simply hold down the button to reel it in. Fishing is now less about the speed of your mashing and more about your patience and timing.
I’ll be tweaking fishing throughout the next few days to get it to feel just right.
Fishing has been completely overhauled
During the minigame, the fish icon will move back and forth across the screen. Line up the hit zone (Right / Left) with the fish and hold Z / Down / Up (Keyboard) or A / Down / Up (Controller) to reel it in
You no longer need to mash the button. Simply hold it – though be careful about holding it outside the hit zone! That’s an easy way to break your line
Fish now move somewhat more erratically
The fishing marker decreases with the fish’s HP, making it more challenging to reel in as the fish thrashes around
The HP of your current line is now displayed
The HP of your line ticks down slowly after hooking a fish. Try to reel it in quickly and efficiently to give yourself the most time
Pressing these buttons when the fish it outside the marker will result in damaging your line. Too much damage and it’ll break
Other Additions & Improvements
Traps no longer disappear when you don’t have the relevant tool category selected
Critters and fish received from traps are now properly ranked
Guide books will now add 1-3 entries upon use, and they are all guaranteed to be new entries
Re-added the concept of lunar phases. Each month transition from a new moon to a full moon and back to new
Removed the Patchling and Map sections of the journal until the features are more finished
Fixed rare crash with traps loaded after v0.80.4
Fixed rare crash in dream sequences
Fixed rare crash with the Patchlings section of the journal
Fixed broken date formats in some instances
Fixed issue where players could go into a negative balance when buying multiple home upgrades
Fixed broken spawn logic with dig spots and forage spots
Fixed issue that could cause players to get stuck when moving between the Crossroads and Main Street
Fixed issue where the top-most item in the General Store upgrade couldn’t be purchased
Fixed a number of collision issues in the northern part of Firetree Forest
Fixed a number of bugs related to critter and fish IDs
Fixed a number of grid issues with the fish and critter lists
Fixed many fishing minigame bugs
Fixed a large number of typos in critter and fish descriptions
Fixed a large number of typos in villager dialogue
Added a debug Item Add feature when Developer Mode is activated
Building a Village: The upcoming Living Lands Update
The next major update coming to Village Monsters is already well underway, so I wanted to share a dev diary outlining some the cool stuff I’m working on.
I’m calling this release the Living Lands update, and its focus is on making the world of Village Monsters feel immersive and alive. After all, it may be a virtual world, but that’s no reason it has to feel artificial!
The Living Lands update will come out at the end of October. Let’s take a look at the new things it’ll bring with it.
Holidays & Events
While the calendar itself has ostensibly been full of events since launch, you may have noticed that they never seem to actually… happen?
That’ll soon change as holidays, tournaments, festivals and feasts come out of hibernation. For this particular release I’m aiming for at least 4 major holidays and a handful of tournaments and minor events sprinkled throughout the year.
In addition, you may even see some interesting changes during real world holidays as well. I wonder if there are any of those coming soon…
Villager Interactions & Hobbies
Villagers will no longer stand around twiddling their thumbs (or claws) while they wait for you to talk to them.
Your monster palls will now pursue activities and hobbies just like you. They’ll go fishing, catch up on books at the library, head to the general store and bakery, and much more. They’ll even change up their routines depending on the season or weather.
For the first time, villagers will now have conversations with each other instead of just with you! Feel free to eavesdrop on them to learn the learn, or just keep walking.
Bigger & More Interesting Seasonal Changes
Currently, the changing of the season is largely a difference in aesthetics: you get a new tileset, new music, slightly different colored UI elements, and so on.
We can do better! New and more dramatic changes are coming to give each season an unmistakable feel and identity. From seasonal items at the general store to season-appropriate hobbies and activities, you can actually look forward to the changing of the calendar.
A new type of seasonal weather called extreme weather will challenge your common sense – will you brave the obviously dangerous blizzards and hurricanes in search for extremely rare items?
Travelers & Visitors
Travelling bards, merchants, and even the occasional ne’er-do-well will now frequent the village more often. And they’ll finally start leaving their rooms at the inn!
Better yet, you’ll even start encountering NPCs out in the wilds. Perhaps if your village is attractive enough they’ll consider sticking around for an extended stay.
In addition to the above, I’m also planning on fleshing out the lore and history of the world. I don’t have a ton to share quite yet, but you can expect many new secrets to discover when the Living Lands update drops at the end of the month.