I’ll probably mix the format of this up from time to time, especially as I’m still firmly in the “pre-game” of sprint planning. So, let’s do this thing!
Sprint went well. Did a little bit of everything, from coding to design to art to my business itself. As I’ve said twice already these “pre-sprints” are going to be weird and disjointed, but that’s ok because it’s still progress.
+ Made scaling crisper
+ Added portrait to dialog
+ Locked camera to map
+ Implement two additional monsters
+ Generally made the code far worse and hacky and terrible, and everyone hates it
+ Puttered about with TFS
+ Designed several new monsters! See them below
+ Began reading The Art of Game Design