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Village Monsters v0.90.0: The Living Lands Update + The Lunar New Year Sale!

Village Monsters v0.90.0: The Living Lands Update + The Lunar New Year Sale!

Hello Villagers!

I am beyond excited to announce that Village Monsters v0.90 is finally done cooking. It’s the biggest and tastiest update yet.

(These notes are quite large, so I tried to focus mostly on the highlights. If you want the full scoop then I got you covered at the bottom.)

To celebrate this release, and of course the Lunar Near Year, Village Monsters is on sale 40% OFF between now and February 15th!

Before we get to the patch notes, let’s get to a very exciting announcement…

Important Scheduling Update

Village Monsters v0.90 will be the final major update in Early Access. That’s right: after this release is finished I’m hunkering down and working on version 1.0!

I’m still planning a Spring release, but I think most people (myself included!) would love seeing the full game as the next update instead of a hypothetical v0.95.

Now, let’s get back to those patch notes!

A Living Land

The world is no longer a static place that remains unchanged throughout the year. Plants, trees, even animals and birds now change as the seasons go by.

A new type of weather called extreme weather has been added to the game. During extreme weather, stamina drains quicker and you run of risk of getting sick (or worse!), but your chance at stumbling upon something rare and valuable is much higher. Do you take the chance and risk exploring? Or do you order a cup of hot coco and spend all day inside?

The look and feel of all weather types has also been improved. Puddles form in the rain, packs of critters scatter during thunderstorms, and plants sway violently during storms. Several new weather patterns have been added to the game, especially during the stormy months of Autumn and Winter.

20+ new music tracks have been added to capture the mood of each season. Dozens of new sound effects and ambient noises to draw you into the world. New animals, bugs, and other small critters also now populate the world – as well as many other mysterious things you might stumble upon.

Village Improvements

Your village level now has a more tangible impact. At lower levels you may see trash outside (pick it up and dump it for a boost to your reputation!), while at higher levels you’ll see more flowers, decorations, visitors, and improved buildings.

A new Village Projects desk has been added to Town Hall. Here you can purchase projects that benefit the entire village, such as building a camp site for wandering monsters to stay in.

Villagers now change their schedules depending on the season and weather. Everyone stays inside during storms, while most monstrum can be found on the beach during the warm summer days. Villagers also can now pursue their own hobbies, and you may catch them fishing, reading, or woodworking.

Many new visitors have been added to the roster, including some that provide in-game services.

Villager Interactions

Several big changes have been made to how you can interact with villagers. Talking with a villager brings up a new menu where you can choose to talk, give them gifts, return lost items, and more.

Villagers can now interact with each other via banter. You’re free to eavesdrop, interact with them, or keep moving. In addition to banter, villagers will now more frequently hang out with friends and family, making the world feel alive even without your intervention.

There are many new ways to improve your friendship with villagers, and it’s overall easier to raise your hearts with them. More Heart-to-Heart events have also been added to the game.

Hop on the Hobby Horse

Numerous changes have been made to improve and expand all four major hobbies. There are many more critters to capture, fish to catch, treasure to discover, and plants to grow.

A new “Perks” system has replaced Skills / Abilities. As you gain experience in your various hobby skills (fishing, treasure hunting, and so on) you’ll automatically unlock various perks that grant you new or improve abilities.

Dozens of community suggestions, quality of life changes, and bugfixes regarding hobbies have also been worked on. Mastering each hobby should feel more satisfying than ever.

But Wait, There’s Lore!

I love finding and reading lore in the games I play – and it turns out I like writing it even more. Many new pieces of lore and backstory have been sprinkled throughout the game in the form of villager dialogue, books, interactions, item descriptions, and more.

New types of artifacts called “GrimWare” offer a unique glimpse of what the world looked like prior to your arrival.

And finally…

Over 40 bugfixes! Improved graphics and lighting! Tons of new tutorialization and helpful controller icons! And lots and lots and lots more! Don’t believe me? Here’s the full list of changes!

Full Patch Notes


More Realistic World

  • Re-added the concept of lunar phases. Each month transition from a new moon to a full moon and back to new
  • Many new pieces of vegetation, plants, trees, etc. have been added throughout the world
  • Trees, crops, plants, and other outdoor vegetation now change colors / types as the seasons pass
  • Greatly improved the look of bonfires and torches
  • Added a number of new trees in each area to better fence them in
  • Improved the movement of ‘flavor’ critters like squirrels and chickens
  • Rebalanced how fast time flows. Generally, it flows more slowly, and pauses more frequently
  • Tweaked the flow of time for the first 3 days so that new players don’t feel as rushed
  • Made is far less likely for critters, birds, etc. to spawn on top of the player character
  • Added an enormous number of new pieces of art
  • Added an enormous number of new pieces of furniture and interactable objects
  • Added a ginormous number of new lighting objects, like stone torches, torches, fireplaces, and so on
  • Standardized many sprites in terms of how black outlines are used
  • Exterior windows now display a wide variety of weather and lighting changes
  • You can choose from multiple channels to watch on TV. Note that available channels change throughout the day
  • Instruments now play music when interacted with

Dialogue & Villager Interactions

  • Interacting with a villager now brings up a contextual menu
  • You may use this menu to talk to villagers like usual, or select a number of new actions
  • Dialogue choices now have icons to make each option more clear
  • Players now have a “Reputation” that is increased for each good deed they do in the village, as well as naturally increasing over time
  • Reputation provides a multiplicative increase to all relationship gains. This allows you to make friends much faster, especially during the mid-game after you’ve established yourself as a pillar in the community
  • Villagers will now banter among themselves. There is a slight chance of being able to overhear it as you walk by them
  • Banter can be ignored for no ill effects, and will auto-dismiss when you move far enough way, or after enough time has passed
  • Villager schedules now properly change with each season and weather event
  • A greater variety of choices have been added to villager schedules
  • Check your current reputation in your journal
  • You may now give villagers gifts via a new dialogue option
  • Villagers now display a brief comment on getting a gift depending on how they like it
  • You may only give a gift once per day via this method. You may send additional gifts via the mail
  • Valentine has been given a new house in Avalon Acres
  • Villagers now send a larger variety of responses to your letters. They may even hint at gift likes / dislikes, lore, and hidden gameplay mechanics
  • Added pronouns to each villager’s profile page
  • Mail sent by villagers now has a sent date
  • Gave Yggette a much needed makeover
  • Villagers now periodically contribute to the community fund based on their friendship levels

Weather

  • Snow Day: A new type of extreme weather during the winter featuring blizzard-like conditions
  • Firestorm: A new type of extreme weather during the summer
  • Hurricane: A new type of extreme weather during the fall
  • Your luck is maxed out during extreme weather, making it much easier and likely to find rare things
  • Items in the General Store are offered at a steep discount during extreme weather
  • During extreme weather events, there is a high chance of getting a negative effect while outside
  • These negative events cause a variety of annoyances on their own, but if you persist outside then you may find your day cut short after running out of energy
  • Staying inside for a time is a good way to rid yourself of your ailment
  • New (non-extreme) weather types and forecasts have been added throughout the game
  • Medicine (purchased at the store) can also clear out an extreme weather ailment
  • Greatly improved thunder SFX during storms
  • Improved the look of rain, especially heavy rain
  • Improved the look of the Autumn tileset, in terms of colors and brightness
  • Improved the look and logic of puddles during rain storms
  • Plants and trees now move more realistically during storms

Village Improvements

  • Litter now appears throughout town at lower levels (it’s most common at D/D+ rank)
  • Trash can’t be sold, but it can be brought to the dump. Not only is it the right thing to do, you’ll even improve your reputation with villagers!
  • Buildings now change throughout the season
  • You can now fund village projects from the desk at town hall
  • Lucy is a wandering artist who can help you change the dialog box’s theme
  • Ambrosia is a siren that can change the sounds made during dialogue
  • Improved the look of livestock found in Avalon Acres
  • Tutorial jobs now ‘expire’ if not taken before the 1st week

Hobbies

  • Traps no longer disappear when you don’t have the relevant tool category selected
  • Critters and fish received from traps are now properly ranked
  • Critter spawns have been bumped up significantly, especially after long period
  • Guide books will now add 1-3 entries upon use, and they are all guaranteed to be new entries
  • Fishing may now bring up non-fishy catches from time to time
  • Improved the look and feel of the trophy screen (displayed when you catch a fish or critter)
  • Added a number of new critters to catch, tame, and donate to the library
  • Added some helpful text to the fishing minigame
  • Fish can now be consumed (raw?!) to restore stamina
  • Traps now “refresh” on a per-day rate instead of per-hour
  • Digging out buried treasure now produces little piles of dirt to make your progress more satisfying
  • Added a large number of new possible dig sites throughout the world and rebalanced spawn chances
  • Rebalanced dig site HP. In general, spots with more valuable loot take longer (and more energy) to unearth
  • Plant growth now “ticks” on a per-day rate instead of a per-hour. All growth and cultivation values have been rebalanced
  • You now harvest multiple plants from the same plot. The text when harvesting displays the estimated amount you’ll get
  • The amount of plants in your harvest depend on the quality of the plant
  • You can now change the soil before planting new seeds in your garden
  • Different soils offer different benefits and maluses
  • “Abilities” have been renamed to “Perks”
  • Ability points have been removed. Now, perks are now granted automatically as you level up each skill
  • Plant Quality is a new attribute that can be increased via better soil, watering, infusing the plant, and via your gardening skill
  • Added the concept of Luck which can impact hobbies, friendships, money, and other random events
  • Luck is determined at the start of the day, but can be modified by other factors
  • Several new Gardening Perks have been added to the game
  • Added a confirmation when pruning a plant from your garden
  • Greatly improved the flow of dialogue boxes when managing your garden
  • The spore extractor is back online, but you must first purchase a basement for your home to use it
  • Stormy weather (especially extreme weather) now suppresses (and in rare instances, reverse) plant growth. However, the good news is that stormy weather will also clear out weeds – free of charge!
  • Rebalanced experience points needed for each skill level

Lore & Worldbuilding

  • Renamed Agrarian Acres to Avalon Acres
  • Renamed Balefire Beach (back) to Bonfire Beach
  • New items called GrimWares have been added to various treasure spots throughout the world
  • The day of the week “Sanctuary” has been renamed to Ludosday
  • GrimWares are enchanted books that were once used for communication. These relics contain conversations that greatly expand the backstory of the monsters of their world

User Interface & Quality of Life

  • Items are now grouped together more frequently, so long as they are identical with an existing item (eg., same ranking, attributes, and so on)
  • Improved the look of helper icons
  • Added some new SFX to various interface windows
  • Re-did moon phase icons on the clock and calendar
  • You no longer immediately pass out upon losing energy or reaching the end of the day. Instead, there is a small minigame where you can resist falling asleep
  • However, it gets increasingly harder to stay awake, so eat an apple or go to bed as quick as you can!
  • Added “Available Skill Points” to the Skill page in your journal
  • The mouse cursor is now visible when moving it
  • Added more information to the Feedback / Bug Report email
  • Added tons of new ambient tracks to the end-of-day summary
  • Added new details to the Feedback / Bug Report email
  • The “invisible” effect now greatly boosts chances of eavesdropping on villager conversations
  • New options for dialogue “voice” SFX (like tapping and beeps, or just silence) have been added to the game

Bugfixes

  • Fixed a rare crash in Bonfire Beach
  • Fixed crashes related to fetching critters during specific times of day
  • Fixed some Pishky-related issues at the General Store
  • Fixed in-world dialogue so it is less intrusive
  • Fixed a number of tile issues in Mock & Birdie’s home
  • Fixed seasonal music not playing when loading a game
  • Fixed dialogue errors related to villagers talking about their current schedule status
  • Fixed payment issue with the Test Subject odd job
  • Fixed incorrect Hobby levels being displayed in your journal
  • Fixed a number of bugs when tallying up experience at the end of the day
  • Fixed a bug that caused dialogue boxes to persist when a cutscene started
  • Fixed overlapping schedule issues for Mock & Birdie during rainy days
  • Fixed issue where puddles and other weather effects wouldn’t trigger properly
  • Fixed several collision issues with furniture
  • Fixed / adjusted collision against water
  • Fixed a number of overlap issues caused by buildings
  • Fixed Effect Icon placement in some resolutions
  • Fixed a number of issues that could arise when a cutscene triggers while the player is doing something else
  • Fixed issue where some weather types displayed an incorrect or no icon on the clock
  • Fixed collision issue with the player bed in the first home purchase
  • Fixed issue where certain items in the world would erroneously display a “Pick Up” text
  • Fixed goofy movement issues with chickens, squirrels, etc.
  • Fixed collision issues with some critters, like chickens, squirrels, etc.
  • Fixed certain UI elements from not disappearing during cutscenes
  • Fixed a number of issues with the end of day summary
  • Fixed lost items from not triggering a conversation with its recipient
  • Fixed the ability to ‘permanently lose’ a lost item by mistake (you can still dump it, though)
  • Fixed Golbrick’s placement blocking the seasonal cash back stuff in Pishky’s
  • Fixed Sprint / Walk toggles from resetting when changing direction
  • Fixed a number of spots in Firetree Forest where players could get stuck while sprinting
  • Fixed “Met So-and-So” from repeating over and over long after you’ve already met the villager
  • Fixed issue where an empty garden could get overtaken by random plants
  • Fixed a number of issues that caused the background music to overlap
  • Fixed a number of wonky collisions in Bonfire Beach
  • “” is no longer a valid name for your character
  • Made it less likely for glitched trees to appear in impossible-to-reach locations
New Patch: Early Access v0.81.4

New Patch: Early Access v0.81.4

Hello Villagers!

This is a small technical update which upgrades the underlying engine of Village Monsters.

This release doesn’t include new features, but it should resolve a number of technical bugs and other oddities that have been discovered since the major release back in October.

Of particular note on users on Linux and Mac. An enormous number of fixes and improvements have been made to the engine for these platforms. If you’ve had problems on these platforms in the past (especially with regards to crashes, save problems, music problems, and more), then I encourage you to check the game out again.

Have fun!

New Patch: Early Access v0.81.1

New Patch: Early Access v0.81.1

Hello Villagers!

This is a small release that fixes a number of bugs reported in v0.81. As always, thank you to everyone who reported bugs on Twitter, email and Discord!

Additions & Changes

  • Fixed major crash related to gardening after the 1st year
  • Fixed major crash related to the weather forecast during the winter and spring
  • Fixed rare crash when a monster didn’t have appropriate dialogue for a situation (eg., a mind reading effect)
  • Finally, finally fixed all instances of traps giving duplicate prizes. This time it was when you had no more traps to restock it with
  • Fixed opacity issue with armed traps
  • Fixed missing UI / lighting in Firetree Forest
  • Fixed Stapes only ever having one thing to talk about
  • Fixed weird tile issues in Balefire Beach
  • Fixed typos and formatting issues in Vara’s speech
  • Fixed resolution issues (especially full screen) on certain displays
  • Adjust color of the autumn tileset
Village Monsters v0.81: Bright Bonfires + 25% off for Halloween Sale!

Village Monsters v0.81: Bright Bonfires + 25% off for Halloween Sale!

Hello Villagers!

Halloween is upon us, and what better way to celebrate than by staying inside and playing video games?

Village Monsters v0.81.0, also known as Bright Bonfires, is now available. It introduces real world holiday festivities (starting with Halloween, of course!), a brand new fishing mechanic, lots of bug fixes, and more.

To celebrate, Village Monsters is 25% off for the duration of the Halloween Sale!

Halloween Festivities

The Halloween Event is now live in Village Monsters! This is a “real world” holiday that is not celebrated by the monsters themselves, but that won’t stop Jack, the Pun King Pumpking, from bringing the spooky festivities to town. Enjoy a number of Halloween-y graphics, music, items, and other fun things between now and November 2nd.

This update also lets me test a number of future features regarding real world and in-game holidays, so look forward to a much expanded version next month.

  • Added support for real world holidays
  • The first real world holiday is Halloween, celebrated between October 29th and November 2nd
  • Enjoy talking with sponsor of Halloween, Jack the Pun King, at his location in the town square
  • Certain Halloween-appropriate fish and critters will now spawn outside of their normal season during the Halloween event
  • Spooky ghosts, black ravens, and terrifying(ly cute) spiders spawn throughout the day
  • Special Halloween items have been added to the general store and bakery
  • New Halloween-y music replaces the standard town themes throughout the day
  • New Halloween-y weather patterns will now show up for the duration of the event
  • The lighting at night is now ~~extra spooky~~
  • Don’t care for Halloween? Talk to Pun King Jack to disable Halloween effects. Note you’ll need to do this each time you play the game during halloween days

Fishing Changes

The fishing minigame has been drastically overhauled to be both less tedious and more interesting.

Instead of waiting to mash the button when the marker is in the hit zone, you can now move the hit zone freely and simply hold down the button to reel it in. Fishing is now less about the speed of your mashing and more about your patience and timing.

I’ll be tweaking fishing throughout the next few days to get it to feel just right.

  • Fishing has been completely overhauled
  • During the minigame, the fish icon will move back and forth across the screen. Line up the hit zone (Right / Left) with the fish and hold Z / Down / Up (Keyboard) or A / Down / Up (Controller) to reel it in
  • You no longer need to mash the button. Simply hold it – though be careful about holding it outside
    the hit zone! That’s an easy way to break your line
  • Fish now move somewhat more erratically
  • The fishing marker decreases with the fish’s HP, making it more challenging to reel in as the fish thrashes around
  • The HP of your current line is now displayed
  • The HP of your line ticks down slowly after hooking a fish. Try to reel it in quickly and efficiently to give yourself the most time
  • Pressing these buttons when the fish it outside the marker will result in damaging your line. Too much damage and it’ll break

Other Additions & Improvements

  • Traps no longer disappear when you don’t have the relevant tool category selected
  • Critters and fish received from traps are now properly ranked
  • Guide books will now add 1-3 entries upon use, and they are all guaranteed to be new entries
  • Re-added the concept of lunar phases. Each month transition from a new moon to a full moon and back to new
  • Removed the Patchling and Map sections of the journal until the features are more finished

Bugfixes

  • Fixed rare crash with traps loaded after v0.80.4
  • Fixed rare crash in dream sequences
  • Fixed rare crash with the Patchlings section of the journal
  • Fixed broken date formats in some instances
  • Fixed issue where players could go into a negative balance when buying multiple home upgrades
  • Fixed broken spawn logic with dig spots and forage spots
  • Fixed issue that could cause players to get stuck when moving between the Crossroads and Main Street
  • Fixed issue where the top-most item in the General Store upgrade couldn’t be purchased
  • Fixed a number of collision issues in the northern part of Firetree Forest
  • Fixed a number of bugs related to critter and fish IDs
  • Fixed a number of grid issues with the fish and critter lists
  • Fixed many fishing minigame bugs
  • Fixed a large number of typos in critter and fish descriptions
  • Fixed a large number of typos in villager dialogue
  • Added a debug Item Add feature when Developer Mode is activated
New Minor Release: v0.80.2

New Minor Release: v0.80.2

This is another small patch update fixing some of the more urgent bugs found in v0.80. As always, thank you to everyone who reported bugs via email, Twitter and Discord!

  • Players are now able to donate to a Community Fund when the village reaches a certain rank
  • Added a number of new treasures
  • Birdie has new things to say when she is working on a project
  • Fixed major crash issues stemming from a particularly troublesome octopus
  • Fixed major crash issue resulting from certain critters
  • Fixed being unable to enter the Bufferwood from Pioneer Square
  • Fixed a number of tile issues in town
  • Fixed strange tile overlapping during Autumn and Winter
  • Fixed major crash related to a miss object (Rough Diamond). You may have encountered this when attempting to withdraw or sort your stash
  • Fixed a number of unhandled errors in the skill list that
  • Fixed a number of issues with traps, such as getting infinite critters / fish
  • Fixed issue causing the bakery to appear closed beyond the intro segment
  • Fixed a number of tile issues in Firetree Forest
  • Fixed lighting issue when fishing at night
  • Fixed a number of duplicated exhibits descriptions
  • Fixed UI elements from staying disappeared upon wakeup
  • Fixed a number of embarrassing typos in the Exhibits descriptions
  • Fixed a number of embarrassing typos in dialogue
  • Improved the display of the fish name with the Fishstinct line of skills
  • Adjusted entrance to Violin Valley to prevent softlocks
  • Removed the ability to open the tool menu with Shift + A / S. It was causing issues in certain configurations
New Major Update: Part 1 of the Village Restoration Project (v0.80.0)

New Major Update: Part 1 of the Village Restoration Project (v0.80.0)

Hello Villagers!


Store Pages:


It’s time for another major update! Welcome to Village Monsters v0.80, also known as Part 1 of the Village Restoration Project.

This release is all about the village and how it can change and evolve over time. It also includes frequently requested features, like donating items to the library, character customization, and improved fishing and critter traps.

Unfortunately, I had to shelf several features I had planned to include. There are also several incomplete features in this release. This is because the release was already taking much longer to finish than I had predicted, and I knew it was better to release what I had now rather than making you all wait even longer.

Adding “Part 1” was a last minute change that I thought might help set expectations.

Let’s take a look at these tasty patch notes!

Library Exhibits



The biggest change in this update is the completely renovated library! The library is finally accepting donations for all kinds of artifacts, critters, fish, plants, and everything else that you can find around town.

The library expands its exhibits as it levels up, and over time you’ll even start seeing rewards for your patronage.

  • The library has been greatly expanded with the addition of 5 new exhibits
  • Players can donate a wide variety of items and creatures to the library. Talk with Library Services to learn more
  • Exhibits can be visited and each display can be interacted with for info, trivia, and more
  • The library starts out small, and will expand its floor space as it achieves higher ranks
  • Contributing to the library now raises its level. You’ll unlock special bonuses as you increase its rank
  • Books, scrolls, and other readable objects can be read by interacting with them
  • Added a huge number of new artifacts to discover
  • (Identifying artifacts in the library now serves an actual purpose!)
  • Expanded the Library Services desk with new explanations and tutorials
  • Added a number of new jewels, amulets, rings, etc. to discover
  • Lindwyrm and Ruby now work on an actual schedule
  • Improved the look of the library

Player Customization



At long last, you can finally change the appearance of your character!

By far the most requested feature since launching in Early Access, players can now freely switch between 5 different ‘presets’ of looks. Assuming there are no problems found with the new sprite system, more types will be added continuously through Early Access.

  • You can now, finally, change the appearance of your character
  • Currently, you can select your new appearance from a several presets of various genders, skin color, and clothing options
  • New players can select their appearance during the intro cutscene
  • Existing players can change their appearance via a special device near the Wall of Text (north side of town) or via the basement upgrade for your home

Village Restoration Project



The village now changes and evolves over time.

Stores will improve their stock the more you use them. Visitors will start appearing in the inn and town square. Villagers will plant flowers and set up decorations as they begin to feel pride in their town.

Your village now has an overall rank depending on your completion of all various goals and projects available to you. This rank will ultimately have story and gameplay impacts, though this is yet to be implemented.

This release is considered “Part 1” of the final Village Restoration Project. Part 2 will release later this month and will include even more features related to village progression.

  • Parts of the village will now improve and change over time as your rank improves
  • The general store will now renovate itself into a larger, more impressive store after reaching a certain level
  • The bakery starts out closed and opens up sometime after the initial town meetings
  • The bakery will start offering more advanced items as it levels up
  • The stock of items sold at the general store changes with its level
  • Changes, improvements, and additions to the village will trigger as each building ‘levels up’ via usage
  • The current Village Rank is now displayed on the end of day summary

Home Improvements



Several new home upgrades have been added for purchase at Pishky’s. In addition, the interior and exterior of your homestead have been steadily improved.

  • Added the Stash to the list of purchasable home upgrades
  • Added a Home Expansion to the list of home upgrade projects
  • Added a Basement to the list of home upgrade projects
  • The expanded home includes new furniture and opens up even more upgrade options
  • Basements have no immediate use yet, but will be a great place for workshops and storage

Hobbies



A large number of various changes to hobbies are also included in this release. You’ll enjoy some long-awaited improvements to traps, energy costs, spawn rates, and more.

  • Greatly reworked how fishing and critter traps behave:
  • Traps are no longer a separate tool. Instead, trap locations will be displayed when you have the ‘main tool’ (Net for critters, fishing rod for fish) equipped
  • Interact with a trap location to learn a bit on how they work and to arm them if you have the appropriate number of traps
  • Added a new ability to help you predict when a trap will finish catching a critter or fish
  • You can now inspect in-progress traps
  • Rebalanced the energy costs for fishing
  • The length of time it takes for a trap to catch a critter is now variable
  • You can now view the number of remaining traps you have via the toolbelt menu
  • Increased the amount of experience gained from catching critters
  • Decreased the amount of experienced gained from fishing
  • Added a number of new dig spots throughout the world
  • Rebalanced spawn rates for buried items
  • Added a large number of new foragable items
  • Removed journal pages for treasure hunting and gardening
  • Rebalanced how often critters spawn by default
  • Removed the concept of “subtools”
  • Improved collision of garden plots
  • Improved animation and hitbox of the shovel

Additions & Improvements



And like always, I also added a whole bunch of other new stuff that didn’t neatly fall into a category. These changes range from graphical improvements, improved UI and controls, or brand new features.

  • Added a large number of new furniture and interactive objects
  • Added some new interactions to the end of day summary
  • Re-balanced how fast time flows
  • Added a number of new potions to the Pots & Pie stock
  • Added a number of new gift items to the store
  • Seasonal changes now have a greater impact of vegetation and trees. Flowers and crops come and go, trees and bushes have snow on them, and so on
  • Added a large number of new flavor critters that you can encounter on your journey
  • Greatly improved how stairs look and operate
  • Added the option to quit during the end of day summary
  • Added a number of new interacting and flavor text
  • Added proper winter variations for each tree and bush
  • Certain flowers now change their look depending on time and weather
  • Shift + A / S now brings up the toolbelt menu
  • Improved interacts / inspects near the player’s feet
  • Improved the look of the winter tileset
  • Improved the look of a large number of new furniture and interactive objects
  • Made a few ‘canonical’ glitches (like Valentine’s way of speaking) more obvious
  • Save files from v0.75 are placed in a special backup folder – just in case

Bugfixes

  • Fixed major issue that was causing villager sprite issues during Summer, Autumn and Winter
  • Fixed armed traps accidentally trapping tamed critters
  • Fixed traps from replenishing for free with each load
  • Fixed certain critters acting strangely when approached
  • Fixed sprite issues for a number of critters
  • Fixed issue preventing payment after a Dr. Klaus job
  • Fixed seasonal weather not working correctly during the first day after a load
  • Fixed being unable to fish in Pioneer Square
  • Fixed layering / overlap problem with buried items
  • Fixed time not pausing properly in several situations
  • Fixed the test subject job from granting you the same effect each time. It won’t be that easy!!
  • Fixed the Village Projects journal page from displaying incomplete / blatantly wrong entries
  • Fixed wonky collision issues with the homestead exit
  • Fixed a number of unassigned variables in dialogue
  • Fixed the suitcase and bed from remaining behind in Overflow after you purchase a house
  • Fixed wonky issues with shoveling animation
  • Fixed the UI not displaying after the end of the day
  • (Please note that Valentine has a certain of talking, and you can assume it’s intended)
  • Fixed possible collision issue with the dock in Bonfire Beach
  • Toned down the intensity of the Theme Song effect