No development can be done in a vacuum, and with games player feedback isn’t just important – it’s absolutely necessary. Doesn’t matter how much I think a thing is fun if nobody else does!
To this end, I’ve committed myself to publish a new build to this site for everyone to play with each month. This fits well with my overall “sorta-Agile” strategy of iterative and rapid development, and it’s the right length of time to delivery substantially new releases.
But then I thought – you know what? Just doing something every 30 or 31 days is kinda boring. What if I tied to some monthly thing so it’s easier to remember and a bit more of an occasion?
Then it hit me – in a manner of speaking
The full moon happens each month! Sometimes twice!
Tying a monthly release to the full moon seemed to strike the right kind of balance between “weird” and “sorta makes sense, actually” that I try to live every day by.
I’m calling it the Were-Release. I don’t like that name anymore than you do, but it’s here, and we best just get used to it, ok?
The latest Were-Release can always be found on this page, and guess what? There’s already one there! The Were-Release for January, Wolf, has been uploaded to the site and is ready to be downloaded.
Be warned: This release, and likely all Were-Releases, will be rough and are not exactly release candidates. But play around with them and make noise in the comments if things are cool, suck, or just plain broken.