Man, I got a *ton* done this sprint. Lots of dev work. Lots of porting previous prototypes into a more finalized design. Refactoring. A whole bunch!
Looking ahead, it seems likely that this sudden increased velocity will continue for a time, but can’t last forever. Still, I’m enjoying it while it lasts
+ Added variable tail wagging animations
+ Created entities for dog and bugs
+ Added bugs. Like, flies, not coding bugs
+ Also added coding bugs
+ Then I added way more bugs
+ Implemented state system
+ Implemented new map
+ Basic physics
+ Created entity for human
+ Lots of refactoring!
+ Rudimentary day/night prototyping
Pre-Sprint 4: I Hate the Seahawks
I’m from Seattle. I love the footballing Seattle Seahawks.
I’m from Seattle. I hate the footballing Seattle Seahawks.
- Public Relations. It is far too early to start any sort of PR campaign – for example, there literally is no game to advertise yet. I’m also an indie dev, so calling it “PR” feels really slimy. Still, I think I’m at the stage where I can begin sharing some of the things I’m working on, even if it’s dumb bugs that we can all laugh at
- Better code. All my code is throwaway – this is on purpose! I even added a state in VSTS called “Makeshift” purely to track the features that are *technically* coded but are actually hardcoded. I want to avoid too much rework and refactoring, but I’m at the stage where I need to sincerely clean things up
- More art. I’ve finally taken a stab at creating pixel art. It’s not the best, but given that I have zero experience in this I can’t help but feel a little bit happy with what I can make. I want to continue.
Heads down, fingers moving. November is a big month. I’m going to make the most of it.